AI Insights · Timothy · December 2021
Top 5 Educational Games Apps on Android in Oceania Q4 2021
Discover the performance of the top 5 educational games apps on Android in Oceania during Q4 2021. Insights include trends in downloads, revenue, and active users based on Sensor Tower data.
In the fourth quarter of 2021, the educational games category on Android in Oceania saw varying performances across the top 5 apps. Here’s a detailed look at their trends in weekly downloads, revenue, and active users.
Reading Eggs - Learn to Read from Blake eLearning Pty Ltd exhibited a robust revenue stream, peaking at around $20K in late October. Weekly downloads for the app experienced a downward trend, starting from 3.7K at the beginning of the quarter and dropping to approximately 1.5K by the end of December. Active users also saw a decline from 35.8K to 23.4K over the same period.
Lingokids - Play and Learn maintained steady revenue, hovering around $1.8K per week early in the quarter, with a slight dip to approximately $1.4K in December. Downloads for the app saw a significant decrease, from 2.5K in late September to around 1.9K by the end of December. Active users mirrored this trend, falling from 5.4K to 4.6K.
ABC Kids - Tracing & Phonics showed consistent download numbers, with a slight increase towards the end of the quarter, reaching about 1.5K in the last week of December. Active users remained relatively stable, averaging around 8K weekly, with a noticeable spike to approximately 9K in the final weeks of the year.
MindPal - Brain Training Games from Elektron Labs Inc. experienced a steady revenue stream with minor fluctuations, peaking at $841 in early October. Downloads fluctuated slightly, starting from 1.1K in late September and ending the quarter at around 944. Active users showed a downward trend, starting at 7.1K and dropping to 5.6K by the end of December.
Meet the Numberblocks had a notable increase in downloads mid-quarter, peaking at 1.4K in late October before declining to just over 100 by the end of December. Active users followed a similar pattern, peaking at 1.6K in October and dropping to 658 by the end of the year.
These insights provide a snapshot of the educational games landscape in Oceania on the Android platform for Q4 2021. For more detailed data and additional insights, visit Sensor Tower.